Artemis Danger
A downloadable game for Windows
This game was going to be my next big thing, and it definitely has potential, but the project's on hold as I work on my actual next big thing. It's an experiment in mechanics where every character has a unique movement power, and a unique thing with range going on. I'd say it's the most solidly-designed tactics game I've ever made, even if it's only two levels.
~Characters~
Sele - Steel Guardian of the Fray
HP: Very high
Movement: Decent
Attack: Decent
Range: 1 tile
Ability: Teleports faraway foe to adjacent tile
Lowenija - Riding Enchanter of Proximity
HP: Decent
Movement: Very High
Attack: Low
Range: 1 or 2 tiles
Ability: Teleports faraway ally to adjacent tile
Lisen - Healing Bard of Sending
HP: Decent
Movement: Low
Attack: None (Heals instead)
Range: 1 tile
Ability: Teleports adjacent ally to faraway tile
Atemi - Lunarc Goddess of Death
HP: Very Low
Movement: None
Attack: Very High
Range: Exactly 4 tiles
Ability: Teleports self to a faraway tile
Truth be told, this was my attempt to adapt what I liked about sraeka-lillian's Cataphract OI into my favorite genre, and to play with concepts of danger, safety, movement, and range. I could see this prototype being the basis for a really good tactics game, especially on mobile, but alas, the ADHD giveth and taketh away in equal measure. I hope you enjoy!
Credit to Glade W, Renn K, and Paxton C for playtesting. They helped these levels shine.
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